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Final Draft

Video Games, like any other medium such as Literature, Filme and Music. Have many kinds of Genre unique to that said medium. With video games, there are genres that it shares with other mediums, such as Horror. Though it has many that are unique to the medium as they can make the experience unique and different. It can enhance the story it tells, make us feel and experience different emotions and scenarios. Genres such as Action Adventure games can give bombastic and sprawling epics with enriched worlds and adventures the player can embark. Whether it's exploring a futuristic wasteland, ancient ruins or medieval world. Role-playing and First person games can help the user project themselves onto the character, help leave their mark on the game and experience the game and story unfold like they are there.  In this literature review, the goal is for us to talk about these genres, their rising popularity and their evolution and impact they have in the medium of video ...

Layout for a Document

[Introduction] This is an article  review that will take a look at three video game genres. First Person Shooter games, Action/Adventure games, Roleplaying games and how these genres have evolved, looking at them in general and why they are popular and unique.  [Body] Marek Bronstring  (2012)   The research was done by Marek Bronstring for the website Adventure Gamers. The article is about adventure games and how they rose to prominence for the last 40 years and many characteristics of the genre such as Exploration and puzzles.  The author wrote the article to explain to many about the genre and to give an insight into it and show what it has to offer. It was written February 12 th 2012.  Its based around the genre of adventure games and to explain about them. Staff Memeber of Gameranx (2011) The research in the article was done by a staff member of Gameranx, a video game media outlet. The article is a mixture of talking about the ...

Annotated Bibliography 2

Annotated Bibliography 2 Kosta Andreadis, “The Past, Present And Future Of Adventure Games.”  IGN, March 1 st 2015.  ign.com The research for this article was done by Kosta Andreadis for the popular video game outlet IGN. In this article, the author talks about adventure games through the years and some of the changes and how malleable the genre is.  The author even forms a “round table” with developers who worked on the genre to have a discussion about adventure games. The author wrote the article to give readers a perspective and show opinions and views from people who have worked on these types of games. It was written on March 1 st 2016 and is based around Adventure games, a genre of games.  Krista  Bonello Rutter Giappone, “Self Reflexivity and Humour in Adventure Games.” Game Studies, July 2015.  gamestudies.org Krista Bonello Rutter Giappone did the research for the article, for a site called Game Studies. The arti...

Annotated Bibliography

This article is about video games and the genres in the medium which are, Action/Adventure games, Roleplaying games and First Person Shooters. Marek Bronstring, “What are adventure games.” Adventure Gamers, February 12 th 2012.  adventuregamers.com The research was done by Marek Bronstring for the website Adventure Gamers. The article is about adventure games and how they rose to prominence for the last 40 years and many characteristics of the genre such as Exploration and puzzles.  The author wrote the article to explain to many about the genre and to give an insight into it and show what it has to offer. It was written February 12 th 2012.  Its based around the genre of adventure games and to explain about them. “What is an Action/Adventure Game?” Gameranx, October 18 th 2011.  gameranx.com The research in the article was done by for Gameranx, a video game media outlet. The article is a mixture of talking about the gen...

Multimedia Project Research

Artwork of the 1916 rising found online as a visual reference to where it took place. This semester, I will be joining a big group to help create a game. The group contains 12 people and one of the key members is Chris Carney. The groups idea for the project is an open world 3-D game that's set during the 1916 Easter rising, the player characters is someone who has to deliver messages to and from key locations of the Rising and between key members of it too. So obviously this project will have a more historical slant to it. As there is sizable amount of people in the group,  the jobs given will have specific roles. My rile in the groups is that I'm part of the team for assets and level building which is great because when I was creating my game for last semester, I enjoyed piecing together the level and creating it. I do struggle with coding on unity and this role does mean I wont mess that area up for the group but I will try to learn it though. I cant wait to start...

Alpha build of game

For this week, I had to continue doing work on my alpha build of the game. Work is going along well, the character is moving and the controls are working well and the levels final design is complete, all that needs to be done is to add a 3rd person camera, skybox, textures and some gems to collect. Here is a screenshot of the game so far and the character model all the textures need to be added to add more life but other than that, Im happy with it so far.

Unity free tutorials week 10

For this week I had to work on more unity tutorials which will help towards the final game I am currently working on. I found these two unity turtoials from Jimmy Vegas, like the last time and these two videos are a part of the Platformer series Vegas does. First Tutorial- Scenes and Death In this tutorial it shows how to work on implementing a death mechanic, scenes into the game but also rotating the skybox aswell. I found this tutorial useful, it was at first a little tricky to get used to and took one or two more repeats of some steps to get the point, it still is useful and helpful to the final game. Second Tutorial- Animation and Platforms In the second tutorial, it goes through how to implement animations to the player chracter which is useful. It adds more life to the player character and adds more poslish too. The tutorial also helps show how to add platforms as they are needed in a platformer game. Its just as simple as creating some 3-D shapes and implementing them i...