Skip to main content

Posts

Showing posts from December, 2018

Alpha build of game

For this week, I had to continue doing work on my alpha build of the game. Work is going along well, the character is moving and the controls are working well and the levels final design is complete, all that needs to be done is to add a 3rd person camera, skybox, textures and some gems to collect. Here is a screenshot of the game so far and the character model all the textures need to be added to add more life but other than that, Im happy with it so far.

Unity free tutorials week 10

For this week I had to work on more unity tutorials which will help towards the final game I am currently working on. I found these two unity turtoials from Jimmy Vegas, like the last time and these two videos are a part of the Platformer series Vegas does. First Tutorial- Scenes and Death In this tutorial it shows how to work on implementing a death mechanic, scenes into the game but also rotating the skybox aswell. I found this tutorial useful, it was at first a little tricky to get used to and took one or two more repeats of some steps to get the point, it still is useful and helpful to the final game. Second Tutorial- Animation and Platforms In the second tutorial, it goes through how to implement animations to the player chracter which is useful. It adds more life to the player character and adds more poslish too. The tutorial also helps show how to add platforms as they are needed in a platformer game. Its just as simple as creating some 3-D shapes and implementing them i

Reading week 10- Game testing and Giving criticism.

This week, I took time out of working on the game to do some reading, I read through this interesting link.  Link to article I found the article to be quite useful and it does give alot of useful points and helps people know what to say and how to give respectful yet useful criticism.

Alpha build of Game

After last weeks update on my game, I feel the progress is decent, yet I have felt it has slowed down or stifled a bit, though som progress has been made too. Building the levels is working out fine, using 3-D shapes helps create a unique level but finding a way to make it different all the time can be something to overcome each time. I have found a character model on the asset store that suits the tone and genre of game and enemies as well but trying to make the player model move and have a 3rd person camera is proving challenging too.  Overall the game is progressing ok but I still need to work on certain aspects which are important.