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Showing posts with the label Week2

Game Brainstorm

I have thought of 4 possible ideas for games for this multimedia project. The first idea I have thought of was a 2-D platforming game in the same vein as old 8-Bit platform games. It's simple to control, fun and easy to pick up. With some enemies sprinkled throughout to help add variety. Sort of like Super Mario Bros. but with a different art style and the levels are designed differently.   The inspiration for the first Game Idea Image source The second Idea I had for the project is an endless runner that's either 2-D or 3-D.  It has some jumps and enemies to deal with but the objective is to keep running and not get stopped or killed. It can be 8-bit or highly stylised to try and separate it from other games of this nature. The third idea for the game is in the same vein as an old 80's game called contra and the endless runner idea, the point of the game is that you have to keep moving right while shooting all the enemies on the screen and there's some platf...

Unity Tutorial 01: B00101733

I have viewed two Unity tutorials, the first one was an introduction to unity, how to set up a new project, select for different options like 3-D, asset packages when setting it up. How it works, how customizable the program is, tabs can be moved around to suit the user, what different sections there are. Your project can be used for pretty much any platform. It shows how to create an object (a cube or sphere ) and what you can do with it and changing it, creating ridges and making them an asset. I didn't find this section hard, just took a bit of getting used to the terms and where everything is placed. Link to video:  Unity tutorial The next tutorial explains the graphics in unity. the tutorial starts off with adding textures to an object in the game, this video goes through making mountains and adding textures to help create the look and changing colours. Even showing how to create a shader and the effects it has. I did this tutorial a little more complex but was still inte...

Feedback Thoughts

I have read two rather interesting articles for this blog, they all relate to feedback and learning about it, these articles deal with negativity and self doubt.  The first one I read was,  Seven ways to crush self-doubt in creative work.  This article is rather useful and informative, as it should be. It goes through different things that people feel when it comes to self doubt and it explains how to deal with them and what they are about. For instance, it makes the point to not compare yourself to others, it creates unnecessary competition and is just an issue you'll create yourself, you will lose a sense of community with others in your field It also means you over work yourself to become "perfect". That article goes through other points like, being vulnerable to a trusted community, embracing a growth mindset as it helps you see mistakes and grow from the. Another point thats good is try and be experimental with your work and setting goals within reason and in...

Game Design

So You're Going To Make A Game For The Very First Time? Note: This article was interesting, especially to someone who likes games but isn't pushed on making them. It talks about the fact that you need good programming skills and also it says to try and take inspiration from other good games and modify them and change it up. It also talks about reining your self in and trying not to be too ambitious or go too big too quickly, focus on functionality over appearance, which is important. Take time to test it and see if it works or is fun and then improve it and take time to do so. Pulling the Plug: In Defense of Non-Digital Teaching and Learning Note:  The article above is a rather interesting one indeed.  Gaming requires a lot of high technology tools and programs but also a lot of knowledge on them too. The article tries to make the case that games should take inspiration from non-electronic games. The article poses a fascinating concept that is well executed. When...