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Showing posts with the label MD2Project

Final GDD

In this blog post, I will be discussing my role within the 19Sixteen Group and what I have contributed. On Wednesday, the group had a meeting where we discussed different things about the project and how we would approach them. Many roles were changed, especially mine. My role was changed from working on the GDA to asset collection. Due to the change in roles, I now have two new team members who I will be working with on asset collection and management. The main role I'll be playing is to find assets that will help us develop the game and build the level which is set in Dublin during the 1916 Easter Rising. For the assets, we had to make sure many of the props, buildings, weapons and soldiers were accurate to the period and suited the setting. Finding assets that would suit the time period and be accurate to 20th Century Architecture, World War 1 uniforms and weaponry were quite limited and the very few assets we found in relation to weaponry were actually free and some costed mo...

Game Design Document

I am part of the Chris Carneys and James Reynolds team for the game, the game is a 3D experience of 1916 Rising. We are going to recreate Dublin from references. Description of the Game: "You play as Micahel “Foggy” Fogarty, a 16-year-old boy who after witnessing the murder of his father joins the Irish Republican Brotherhood. Foggy travels with his division to Dublin, Easter weekend in 1916 to take part in the Rising and is tasked with passing messages from the GPO to other key locations the IRB and Civilian Army holds." My role in the production of this game is GDA Creator, I work with the writer and team leader to create a GDA to help out other teams and to help the writer sort out the story, names and characters. Here is a video of the GDD: (NOTE: The GDD in the video was created and provided by Chris Carney and James Reynolds to the group, I did not create it nor do I take credit for its creation or the ideas in it)

Multimedia Project Research

Artwork of the 1916 rising found online as a visual reference to where it took place. This semester, I will be joining a big group to help create a game. The group contains 12 people and one of the key members is Chris Carney. The groups idea for the project is an open world 3-D game that's set during the 1916 Easter rising, the player characters is someone who has to deliver messages to and from key locations of the Rising and between key members of it too. So obviously this project will have a more historical slant to it. As there is sizable amount of people in the group,  the jobs given will have specific roles. My rile in the groups is that I'm part of the team for assets and level building which is great because when I was creating my game for last semester, I enjoyed piecing together the level and creating it. I do struggle with coding on unity and this role does mean I wont mess that area up for the group but I will try to learn it though. I cant wait to start...