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Showing posts with the label Project

Alpha build of game

For this week, I had to continue doing work on my alpha build of the game. Work is going along well, the character is moving and the controls are working well and the levels final design is complete, all that needs to be done is to add a 3rd person camera, skybox, textures and some gems to collect. Here is a screenshot of the game so far and the character model all the textures need to be added to add more life but other than that, Im happy with it so far.

Unity free tutorials week 10

For this week I had to work on more unity tutorials which will help towards the final game I am currently working on. I found these two unity turtoials from Jimmy Vegas, like the last time and these two videos are a part of the Platformer series Vegas does. First Tutorial- Scenes and Death In this tutorial it shows how to work on implementing a death mechanic, scenes into the game but also rotating the skybox aswell. I found this tutorial useful, it was at first a little tricky to get used to and took one or two more repeats of some steps to get the point, it still is useful and helpful to the final game. Second Tutorial- Animation and Platforms In the second tutorial, it goes through how to implement animations to the player chracter which is useful. It adds more life to the player character and adds more poslish too. The tutorial also helps show how to add platforms as they are needed in a platformer game. Its just as simple as creating some 3-D shapes and implementing them i...

Alpha build of Game

After last weeks update on my game, I feel the progress is decent, yet I have felt it has slowed down or stifled a bit, though som progress has been made too. Building the levels is working out fine, using 3-D shapes helps create a unique level but finding a way to make it different all the time can be something to overcome each time. I have found a character model on the asset store that suits the tone and genre of game and enemies as well but trying to make the player model move and have a 3rd person camera is proving challenging too.  Overall the game is progressing ok but I still need to work on certain aspects which are important.

Unity free tutorials week 9

This week, again we had to proceed with more unity tutorials to help progress with creating the game on unity. This week im still following Jimmy Vegas' unity tutorials. Specifically, the platformer tutorial series he provides on his youtube channel, which as I have said in the past tutorial blog posts, this benefits me as I am currently creating a simple platform game. Tutorial Sky box and Sound FX For this unity tutorial, it exactly does as it says on the tin. The video in question helps to go through how to implement these features. For the skybox, we import assets we want to create the sky. This part shows how to add textures onto the skybox (or backdrop) to make the game look more visually interesting and tie into the look and theme of your game. Then the tutorial also goes through how to implement sound effects into the game, the specific sound effect is picking up a gem in game. I find this tutorial decent to follow, I do find myself pausing and rewinding back through a s...

Week 8: First Playable Prototype

This week I have continued on working on my Unity game prototype. So far the progress has been slow but somewhat decent. Although later on into development, unity has started to acting up on my Macbook.  The progress I have made so far is mapping out my first level and then what I did was add in some basic 3-D shapes to create a platformer level. The prototype and first levels platforming will be rather basic as im starting out and so is the player when they try it. The level will use 3-D shapes such as Planes and Cubes as effective Platforms and the character model needs more work. I am aiming to implement a decent character model, possibly music, some gems to collect and one or two enemies. Some early progres of the level

Unity Free Tutorials: Prototype work

This week I had to do more Unity tutorials I have found on the internet that would help towards my project and prototype. This week I continued working on the same series of videos from Jimmy Vegas, the series is about how to make a platformer. As I said in last weeks post, this will help towards my prototype as I want to make a platformer so this is perfect. The first video I looked at is the 3rd in the series and is about how to work on the player character and music. Heres a link for Tutorial 3.  The video is quite straightforward and easy to follow, as usual, the video is informative and helps go through the process of working on the player character model and how they work in the game for platforming and implementing the music into the game. The next tutorial is the 4th in the series of videos and this one is a bit more tricky, this tutorial goes through Coding for the game and how to make a UI or User interface for the player. Heres a link for  Tutorial 4.  The ...

Multimedia Assignment: Prototype work

Recently I have started working on my prototype for my Game. I started it on Unity and im following some unity tutorials on how to make platformers, not to copy them but to see what I can do and point me in the right direction though. The prototype is going fine, progress is slow but im trying to get stuff done though, I can imagine only getting substantial work in Multimedia labs though. Also, another issue is finding the time to actually get some work done on the prototype as I have other assignments and having to commute up and down to college every day. Other than that, work is going along fine, working on previous unity tutorials has helped give me some experience in helping to create the game and the detail added to my GDD has helped too as it will give me some focus for making the game too.

Unity Free Tutorials

For this weeks unity tutorials, I had to look up and find tutorials online. I looked up some on youtube, especially tutorials for platforms as my game will be a platformer.  The tutorials I have found are from the same channel as the previous tutorials, Jimmy Vegas but this time around the tutorial is about making a platformer. So this means the tutorials aren't too complex and familiar. Unity Tutorial Platformer 1 This tutorial isn't exactly deep nor complex, its just going through the basics again, like the first unity tutorial and honestly is a nice refresher. All this tutorial is showing us how to set up a new project on unity, how to mess around with the layout, make basic 3-D shapes like cubes and spheres, simple stuff really. Unity Tutorial Platformer 2 This tutorial is rather simple as well, all I had to do here was take some textures and add them to the 3-D shapes I created in the last tutorial above. It also shows how to make the textures have more recessed and...

Final GDD

This blog post is about my final GDD for my game. This will help me plan out my game and know what I need to implement it. Here is the link to my  GDD on Dundoc

Game Design Document

When thinking about what to do for Dundoc, I had to carefully think about what I wanted in the game but also to keep in mind my skills, limitations, the fact I want the game to have a challenge but still be fun. So I had to understand what was needed and make sure everything is thought out well. My thoughts on Dundoc is that I find it rather useful I can put down everything on there that will be in the game and helps give me a scope of what's needed and can be amended if anything arises. It takes a while to get used to but everything has a section and helps focus and categorise the different elements of the game and what is required. Here is a  link to Dundoc  .

Game Vision Statement

Megaman style gameplay link:  Link to image The genre of game I was thinking of doing was a retro style platformer in the same vein as Mario or Mega Man. What I mean by that is the game will be a side-scroller with enemies and possibly bosses at the end, finding collectables and use power-ups. The gameplay will take a healthy mix of Mario and Mega Man. The gameplay will take the style of attacking and powerups and consumables like Mega Man with the simplistic and casual fun Mario provides. It's challenging but not annoying or frustrating to the point of forcing the player to quit.

Game Idea Research

A collection of different platformers I took inspiration from. I have decided on a game idea from the many I thought up of in last weeks blog post and the idea I have chosen is. A classic platformer, while yes some might say its overdone, I love these kinds of fun and easy to pick up and play games, they are simplistic but charming and fun. There will be 3 mechanics that I have thought about implementing into the game. The game will have a simple story, and charming yet again simple graphics and art style. The key word for this game is simple as I want to make it easy to pick up and play but also be fun and not a chore to play either. The story is about a lone wanderer who has to travel through and discover many places, along his way he has to traverse dangerous perils and collect some artefacts and defeat a villain who, if not stopped could be dangerous. 1. The health bar and a checkpoint system:  The first and most obvious mechanic in games will be the player's health ...

Game Brainstorm

I have thought of 4 possible ideas for games for this multimedia project. The first idea I have thought of was a 2-D platforming game in the same vein as old 8-Bit platform games. It's simple to control, fun and easy to pick up. With some enemies sprinkled throughout to help add variety. Sort of like Super Mario Bros. but with a different art style and the levels are designed differently.   The inspiration for the first Game Idea Image source The second Idea I had for the project is an endless runner that's either 2-D or 3-D.  It has some jumps and enemies to deal with but the objective is to keep running and not get stopped or killed. It can be 8-bit or highly stylised to try and separate it from other games of this nature. The third idea for the game is in the same vein as an old 80's game called contra and the endless runner idea, the point of the game is that you have to keep moving right while shooting all the enemies on the screen and there's some platf...