This blog post is about my final GDD for my game. This will help me plan out my game and know what I need to implement it. Here is the link to my GDD on Dundoc
A collection of different platformers I took inspiration from. I have decided on a game idea from the many I thought up of in last weeks blog post and the idea I have chosen is. A classic platformer, while yes some might say its overdone, I love these kinds of fun and easy to pick up and play games, they are simplistic but charming and fun. There will be 3 mechanics that I have thought about implementing into the game. The game will have a simple story, and charming yet again simple graphics and art style. The key word for this game is simple as I want to make it easy to pick up and play but also be fun and not a chore to play either. The story is about a lone wanderer who has to travel through and discover many places, along his way he has to traverse dangerous perils and collect some artefacts and defeat a villain who, if not stopped could be dangerous. 1. The health bar and a checkpoint system: The first and most obvious mechanic in games will be the player's health ...

Hey Nathan!,
ReplyDeleteI really enjoyed reading through your Game Design Document from your DunDoc page. I found your Game Design Document to be really informative and interesting. It looks like you really know what your talking about and what you plan to do for your game. I can't wait to see your prototype for your game and see you expand on your game further! Anyways Great blog post!
Hi Nathan,
ReplyDeleteBoy does this game sound fun, I can't wait to play it. It seems the controls and how you layered it out seem to be a fun and interesting game. I would definitely play it as it had similarities to the game "Hobo" which I played as a kid and really enjoyed it. I will definitely line up to play it.
Hi Nathan, I really like the concept of your game, it definably feels more mystery adventure orientated with action and lots of stuff to do, I like the aspect of being on the chance from angry bandits who will stop at nothing to get the gem back makes me kind of want to play it now, but I think maybe a few things to consider could be adding in some puzzles to solve in order to collect pieces in order to form a book in which will give you the main reason they want the gem or you could just make it a page with bits instead, another thing you could add might be riddles to open areas to get power ups etc in order to help you defeat certain bad guys who you won’t beat without that item. all and all your game look well put together and I’m looking forward to seeing the finished game.
ReplyDelete