This blog post is about my final GDD for my game. This will help me plan out my game and know what I need to implement it. Here is the link to my GDD on Dundoc
For this first tutorial, Its all about improving graphics, simple objects like walls, water and sounds in unity. Firstly we add a sounds effect to unity then we do some coding. This helps with the sound effect just added. After that we work on implementing the sound when the player touches the object, it makes a ding sound. Then we work on creating a brick wall to add more to the world and add textures to the world to make it look better and more natural. In the second tutorial, we learn about implementing UI into the game (user interface) and a cursor into the game, a common part of UI when dealing with games that have a first-person perspective. And we also go through Raycast aswell. We start creating the cursor by going into the game object tab and then UI and then raw image, it creates a canvas amongst other things in the hierarchy. Then the raw image is in the centre of the screen when we play the game, so we need to size it down to something more manageable to b...

Hey Nathan!,
ReplyDeleteI really enjoyed reading through your Game Design Document from your DunDoc page. I found your Game Design Document to be really informative and interesting. It looks like you really know what your talking about and what you plan to do for your game. I can't wait to see your prototype for your game and see you expand on your game further! Anyways Great blog post!
Hi Nathan,
ReplyDeleteBoy does this game sound fun, I can't wait to play it. It seems the controls and how you layered it out seem to be a fun and interesting game. I would definitely play it as it had similarities to the game "Hobo" which I played as a kid and really enjoyed it. I will definitely line up to play it.
Hi Nathan, I really like the concept of your game, it definably feels more mystery adventure orientated with action and lots of stuff to do, I like the aspect of being on the chance from angry bandits who will stop at nothing to get the gem back makes me kind of want to play it now, but I think maybe a few things to consider could be adding in some puzzles to solve in order to collect pieces in order to form a book in which will give you the main reason they want the gem or you could just make it a page with bits instead, another thing you could add might be riddles to open areas to get power ups etc in order to help you defeat certain bad guys who you won’t beat without that item. all and all your game look well put together and I’m looking forward to seeing the finished game.
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