This week, again we had to proceed with more unity tutorials to help progress with creating the game on unity. This week im still following Jimmy Vegas' unity tutorials. Specifically, the platformer tutorial series he provides on his youtube channel, which as I have said in the past tutorial blog posts, this benefits me as I am currently creating a simple platform game.
Tutorial Sky box and Sound FX
For this unity tutorial, it exactly does as it says on the tin. The video in question helps to go through how to implement these features. For the skybox, we import assets we want to create the sky. This part shows how to add textures onto the skybox (or backdrop) to make the game look more visually interesting and tie into the look and theme of your game. Then the tutorial also goes through how to implement sound effects into the game, the specific sound effect is picking up a gem in game. I find this tutorial decent to follow, I do find myself pausing and rewinding back through a section Im confused or unsure about and it does take two or maybe 3 times to fully get the process down and noted. Other than that the tutorial was helpful.
Tutorial Time and Scoring system
In this tutorial, the aims are as obvious as the last, for this part, the tutorial shows us how to create a scoring system and time system. For me personally, I don't want a time system in my final game as I feel it's needless, the point of my prototype is for a platformer that you can pick up and play at your own leisurely pace. When working on the tutorial, a lot of coding had to be done to ensure this is implemented, the tutorial also explains how to link collecting gems to increase the score which is perfect. I didn't mind this one either but out of the two tutorials, I felt this one was more boring and slower due to the coding that needed to be done for it.
Tutorial Sky box and Sound FX
For this unity tutorial, it exactly does as it says on the tin. The video in question helps to go through how to implement these features. For the skybox, we import assets we want to create the sky. This part shows how to add textures onto the skybox (or backdrop) to make the game look more visually interesting and tie into the look and theme of your game. Then the tutorial also goes through how to implement sound effects into the game, the specific sound effect is picking up a gem in game. I find this tutorial decent to follow, I do find myself pausing and rewinding back through a section Im confused or unsure about and it does take two or maybe 3 times to fully get the process down and noted. Other than that the tutorial was helpful.
Tutorial Time and Scoring system
In this tutorial, the aims are as obvious as the last, for this part, the tutorial shows us how to create a scoring system and time system. For me personally, I don't want a time system in my final game as I feel it's needless, the point of my prototype is for a platformer that you can pick up and play at your own leisurely pace. When working on the tutorial, a lot of coding had to be done to ensure this is implemented, the tutorial also explains how to link collecting gems to increase the score which is perfect. I didn't mind this one either but out of the two tutorials, I felt this one was more boring and slower due to the coding that needed to be done for it.
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