For week six of unity tutorials, I had to watch more videos to help develop skills towards the project. I had to watch 2 unity tutorial videos one is adding a skybox and wind, another was adding in a fade screen. For the first tutorial, adding in a skybox and wind into the game's world. Firstly I had to access the asset store through unity, search for a free skybox pack. Then I went into the window section, the lighting and then settings. Then chose the skybox material option and chose which skybox worked and changed the colour it appropriately. Then to add wind, I head into the game object section, then 3-D object and then add in wind zones. Then in the next tutorial, we add a fade screen, its an animation that only happens when we start the game, a black screen fills the view and then after a short time it fades and the game appears. Something simple but yet effective. After doing these two tutorials, I felt they were simple, easy to follow, informative and yet not too complex. The tutorials were mostly easy and help towards the game, for the project so it's helpful and easy.
I am part of the Chris Carneys and James Reynolds team for the game, the game is a 3D experience of 1916 Rising. We are going to recreate Dublin from references. Description of the Game: "You play as Micahel “Foggy” Fogarty, a 16-year-old boy who after witnessing the murder of his father joins the Irish Republican Brotherhood. Foggy travels with his division to Dublin, Easter weekend in 1916 to take part in the Rising and is tasked with passing messages from the GPO to other key locations the IRB and Civilian Army holds." My role in the production of this game is GDA Creator, I work with the writer and team leader to create a GDA to help out other teams and to help the writer sort out the story, names and characters. Here is a video of the GDD: (NOTE: The GDD in the video was created and provided by Chris Carney and James Reynolds to the group, I did not create it nor do I take credit for its creation or the ideas in it)
your game seems to be coming along great, adding the skybox I found tricky myself but with some time it turns out great. the wind zones were also tricky but a lot of fun to work with, I managed to have almost everything in my game moving if it was able to move. I hope your game turns out he way you want it to, best of luck with it all
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