For week six of unity tutorials, I had to watch more videos to help develop skills towards the project. I had to watch 2 unity tutorial videos one is adding a skybox and wind, another was adding in a fade screen. For the first tutorial, adding in a skybox and wind into the game's world. Firstly I had to access the asset store through unity, search for a free skybox pack. Then I went into the window section, the lighting and then settings. Then chose the skybox material option and chose which skybox worked and changed the colour it appropriately. Then to add wind, I head into the game object section, then 3-D object and then add in wind zones. Then in the next tutorial, we add a fade screen, its an animation that only happens when we start the game, a black screen fills the view and then after a short time it fades and the game appears. Something simple but yet effective. After doing these two tutorials, I felt they were simple, easy to follow, informative and yet not too complex. The tutorials were mostly easy and help towards the game, for the project so it's helpful and easy.
A collection of different platformers I took inspiration from. I have decided on a game idea from the many I thought up of in last weeks blog post and the idea I have chosen is. A classic platformer, while yes some might say its overdone, I love these kinds of fun and easy to pick up and play games, they are simplistic but charming and fun. There will be 3 mechanics that I have thought about implementing into the game. The game will have a simple story, and charming yet again simple graphics and art style. The key word for this game is simple as I want to make it easy to pick up and play but also be fun and not a chore to play either. The story is about a lone wanderer who has to travel through and discover many places, along his way he has to traverse dangerous perils and collect some artefacts and defeat a villain who, if not stopped could be dangerous. 1. The health bar and a checkpoint system: The first and most obvious mechanic in games will be the player's health ...
your game seems to be coming along great, adding the skybox I found tricky myself but with some time it turns out great. the wind zones were also tricky but a lot of fun to work with, I managed to have almost everything in my game moving if it was able to move. I hope your game turns out he way you want it to, best of luck with it all
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