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Showing posts from March, 2019

Project Research: Interior assets

This week, my role in asset collection was slightly changed. My role in the team is to find and collect any interior assets for the game. This could range from chairs to hospital and office equipment, anything that could suit the early 20th century setting of the game and locations like the GPO. I searched through Unity, looking for any assets I could use. Most of them are free but only one requires payment but it only costs €4.47, so it's not too expensive. From the previous blog post I did showing my research, I found a list of assets that ranged from free to pay. I looked through the list and another one to find any interior assets we could use and found a good selection from both. Here is the list of assets I found: Hospital Bed (€4.47): https://assetstore.unity.com/packages/3d/props/hospital-bed-4588 Old kitchen assets (free): https://assetstore.unity.com/packages/3d/props/old-kitchen-assets-71374 Old Office assets (free): https://assetstore.unity.com/pac

Final GDD

In this blog post, I will be discussing my role within the 19Sixteen Group and what I have contributed. On Wednesday, the group had a meeting where we discussed different things about the project and how we would approach them. Many roles were changed, especially mine. My role was changed from working on the GDA to asset collection. Due to the change in roles, I now have two new team members who I will be working with on asset collection and management. The main role I'll be playing is to find assets that will help us develop the game and build the level which is set in Dublin during the 1916 Easter Rising. For the assets, we had to make sure many of the props, buildings, weapons and soldiers were accurate to the period and suited the setting. Finding assets that would suit the time period and be accurate to 20th Century Architecture, World War 1 uniforms and weaponry were quite limited and the very few assets we found in relation to weaponry were actually free and some costed mo

Game Design Document

I am part of the Chris Carneys and James Reynolds team for the game, the game is a 3D experience of 1916 Rising. We are going to recreate Dublin from references. Description of the Game: "You play as Micahel “Foggy” Fogarty, a 16-year-old boy who after witnessing the murder of his father joins the Irish Republican Brotherhood. Foggy travels with his division to Dublin, Easter weekend in 1916 to take part in the Rising and is tasked with passing messages from the GPO to other key locations the IRB and Civilian Army holds." My role in the production of this game is GDA Creator, I work with the writer and team leader to create a GDA to help out other teams and to help the writer sort out the story, names and characters. Here is a video of the GDD: (NOTE: The GDD in the video was created and provided by Chris Carney and James Reynolds to the group, I did not create it nor do I take credit for its creation or the ideas in it)