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Showing posts with the label Reading

Reading week 10- Game testing and Giving criticism.

This week, I took time out of working on the game to do some reading, I read through this interesting link.  Link to article I found the article to be quite useful and it does give alot of useful points and helps people know what to say and how to give respectful yet useful criticism.

Game Elements

For this blog post, I had to read some articles about different formal elements of games and the design tools In this article  here , after reading all 7 pages. I learned about how games build off existing ones and strive to improve upon past games. Design tasks determine pacing and player goals. The gaming industry makes a diverse selection of games, look for common elements and learn from mistakes. Games are built of what works already and trying to improve or one-up the previous one game in the same genre. The article then talks about Mario 64, a classic game and revolutionised 3-D games. Its open-ended offers freedom but still has clear and concise paths and isn't messy or hard to navigate. And also talks about replayability in many of the same areas the player has already been to. The game's world is odd but concise and doesn't cheat a player and gives gratification in results and journey. The article also mentions random events and the choices that can be made ...

Game Design

So You're Going To Make A Game For The Very First Time? Note: This article was interesting, especially to someone who likes games but isn't pushed on making them. It talks about the fact that you need good programming skills and also it says to try and take inspiration from other good games and modify them and change it up. It also talks about reining your self in and trying not to be too ambitious or go too big too quickly, focus on functionality over appearance, which is important. Take time to test it and see if it works or is fun and then improve it and take time to do so. Pulling the Plug: In Defense of Non-Digital Teaching and Learning Note:  The article above is a rather interesting one indeed.  Gaming requires a lot of high technology tools and programs but also a lot of knowledge on them too. The article tries to make the case that games should take inspiration from non-electronic games. The article poses a fascinating concept that is well executed. When...