For this blog post, I had to read some articles about different formal elements of games and the design tools In this article here , after reading all 7 pages. I learned about how games build off existing ones and strive to improve upon past games. Design tasks determine pacing and player goals. The gaming industry makes a diverse selection of games, look for common elements and learn from mistakes. Games are built of what works already and trying to improve or one-up the previous one game in the same genre. The article then talks about Mario 64, a classic game and revolutionised 3-D games. Its open-ended offers freedom but still has clear and concise paths and isn't messy or hard to navigate. And also talks about replayability in many of the same areas the player has already been to. The game's world is odd but concise and doesn't cheat a player and gives gratification in results and journey. The article also mentions random events and the choices that can be made ...