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Showing posts with the label Week 4

Game Vision Statement

Megaman style gameplay link:  Link to image The genre of game I was thinking of doing was a retro style platformer in the same vein as Mario or Mega Man. What I mean by that is the game will be a side-scroller with enemies and possibly bosses at the end, finding collectables and use power-ups. The gameplay will take a healthy mix of Mario and Mega Man. The gameplay will take the style of attacking and powerups and consumables like Mega Man with the simplistic and casual fun Mario provides. It's challenging but not annoying or frustrating to the point of forcing the player to quit.

Unity Tutorial 04

For this weeks Unity tutorial, instead of following a video, I had to go through a step by step article on how to make a clock in unity without any extra asset packs, textures etc. This required some basic knowledge of unity and the most up to date version. Screenshot of tutorial I started by creating a clock in unity, there's an actual option to do so, then I create a cylinder to help create the face of the clock. Then to create the flat clock face, the Y component must be reduced to 0.1 and the X and Z components increased to 10. Then I created the indicators on the clock, I created 3-D cube shapes and changed the scale to (0.5, 0.2 and 1). Then I Changed the colour of the indicator to black. Then I placed the indicator onto the clock and then changed its angle on the Y-axis so it looks correct. Then copy and paste more indicators, changing each angle to suit the position of each hour until there is 12. To create the clock arms, I had to create a 3-D object, which was a...