Skip to main content

Unity Tutorial 04

For this weeks Unity tutorial, instead of following a video, I had to go through a step by step article on how to make a clock in unity without any extra asset packs, textures etc. This required some basic knowledge of unity and the most up to date version.
Screenshot of tutorial

I started by creating a clock in unity, there's an actual option to do so, then I create a cylinder to help create the face of the clock. Then to create the flat clock face, the Y component must be reduced to 0.1 and the X and Z components increased to 10.

Then I created the indicators on the clock, I created 3-D cube shapes and changed the scale to (0.5, 0.2 and 1). Then I Changed the colour of the indicator to black. Then I placed the indicator onto the clock and then changed its angle on the Y-axis so it looks correct. Then copy and paste more indicators, changing each angle to suit the position of each hour until there is 12.

To create the clock arms, I had to create a 3-D object, which was a cube. And then change its scale to (0.3, 0.2 and 2.5) and then position it correctly on the face of the clock while making the hand narrower than the indicators. Then I created a pivot point for the arm. I also did the same process for the smaller hand but the only difference is the scale for it was (0.1, 0.1 and 5).

I then saved the finished clock as an asset and then went onto animating it which I did find somewhat confusing and complex. I had to use Javascript to help code it so I could animate it.




Comments

Popular posts from this blog

Game Design Document

I am part of the Chris Carneys and James Reynolds team for the game, the game is a 3D experience of 1916 Rising. We are going to recreate Dublin from references. Description of the Game: "You play as Micahel “Foggy” Fogarty, a 16-year-old boy who after witnessing the murder of his father joins the Irish Republican Brotherhood. Foggy travels with his division to Dublin, Easter weekend in 1916 to take part in the Rising and is tasked with passing messages from the GPO to other key locations the IRB and Civilian Army holds." My role in the production of this game is GDA Creator, I work with the writer and team leader to create a GDA to help out other teams and to help the writer sort out the story, names and characters. Here is a video of the GDD: (NOTE: The GDD in the video was created and provided by Chris Carney and James Reynolds to the group, I did not create it nor do I take credit for its creation or the ideas in it)

Introduction by Nate

Hello, I'm Nathan, a second-year student at ITB. I'm 20 years old and from Cavan. This blog post is about me and hobbies, aspirations etc. If you're reading this, then I'm surprised you want to go through such torture. First of all, I really enjoyed CDM year 1. It was a great experience and felt it was fun and got to meet great people and do interesting things. I still can't get over the fact I'm in college or I even made it to the second year. Thought I would've had a mental breakdown at this point When doing the semester last year, I really enjoyed Storytelling and narrative. I find it fascinating to sit down and talk about films, I'm a bit of a movie buff so I did enjoy breaking them down and even tell a story or two. Honestly my biggest accomplishment last semester was actually getting through to second year and hell, even surviving it knowing me. My goals for this module is to plan out and hopefully make a small film for our group project as its...

Alpha build of game

For this week, I had to continue doing work on my alpha build of the game. Work is going along well, the character is moving and the controls are working well and the levels final design is complete, all that needs to be done is to add a 3rd person camera, skybox, textures and some gems to collect. Here is a screenshot of the game so far and the character model all the textures need to be added to add more life but other than that, Im happy with it so far.