Skip to main content

Unity Tutorials 02- B00101733

For this first tutorial, Its all about improving graphics, simple objects like walls, water and sounds in unity.

Firstly we add a sounds effect to unity then we do some coding. This helps with the sound effect just added.  After that we work on implementing the sound when the player touches the object, it makes a ding sound. Then we work on creating a brick wall to add more to the world and add textures to the world to make it look better and more natural.
 
In the second tutorial, we learn about implementing UI into the game (user interface) and a cursor into the game, a common part of UI when dealing with games that have a first-person perspective. And we also go through Raycast aswell.

We start creating the cursor by going into the game object tab and then UI and then raw image, it creates a canvas amongst other things in the hierarchy. Then the raw image is in the centre of the screen when we play the game, so we need to size it down to something more manageable to be a cursor. Then after that, we learn a bit about Raycast, what it does is a process in which it shoots and invisible ray or line from one point in a direction to find anything it collides within its path.
Screenshot of tutorial 4

Comments

Popular posts from this blog

Introduction by Nate

Hello, I'm Nathan, a second-year student at ITB. I'm 20 years old and from Cavan. This blog post is about me and hobbies, aspirations etc. If you're reading this, then I'm surprised you want to go through such torture. First of all, I really enjoyed CDM year 1. It was a great experience and felt it was fun and got to meet great people and do interesting things. I still can't get over the fact I'm in college or I even made it to the second year. Thought I would've had a mental breakdown at this point When doing the semester last year, I really enjoyed Storytelling and narrative. I find it fascinating to sit down and talk about films, I'm a bit of a movie buff so I did enjoy breaking them down and even tell a story or two. Honestly my biggest accomplishment last semester was actually getting through to second year and hell, even surviving it knowing me. My goals for this module is to plan out and hopefully make a small film for our group project as its

Game Vision Statement

Megaman style gameplay link:  Link to image The genre of game I was thinking of doing was a retro style platformer in the same vein as Mario or Mega Man. What I mean by that is the game will be a side-scroller with enemies and possibly bosses at the end, finding collectables and use power-ups. The gameplay will take a healthy mix of Mario and Mega Man. The gameplay will take the style of attacking and powerups and consumables like Mega Man with the simplistic and casual fun Mario provides. It's challenging but not annoying or frustrating to the point of forcing the player to quit.

Final GDD

This blog post is about my final GDD for my game. This will help me plan out my game and know what I need to implement it. Here is the link to my  GDD on Dundoc