Skip to main content

Unity Tutorials 02- B00101733

For this first tutorial, Its all about improving graphics, simple objects like walls, water and sounds in unity.

Firstly we add a sounds effect to unity then we do some coding. This helps with the sound effect just added.  After that we work on implementing the sound when the player touches the object, it makes a ding sound. Then we work on creating a brick wall to add more to the world and add textures to the world to make it look better and more natural.
 
In the second tutorial, we learn about implementing UI into the game (user interface) and a cursor into the game, a common part of UI when dealing with games that have a first-person perspective. And we also go through Raycast aswell.

We start creating the cursor by going into the game object tab and then UI and then raw image, it creates a canvas amongst other things in the hierarchy. Then the raw image is in the centre of the screen when we play the game, so we need to size it down to something more manageable to be a cursor. Then after that, we learn a bit about Raycast, what it does is a process in which it shoots and invisible ray or line from one point in a direction to find anything it collides within its path.
Screenshot of tutorial 4

Comments

Popular posts from this blog

Introduction by Nate

Hello, I'm Nathan, a second-year student at ITB. I'm 20 years old and from Cavan. This blog post is about me and hobbies, aspirations etc. If you're reading this, then I'm surprised you want to go through such torture. First of all, I really enjoyed CDM year 1. It was a great experience and felt it was fun and got to meet great people and do interesting things. I still can't get over the fact I'm in college or I even made it to the second year. Thought I would've had a mental breakdown at this point When doing the semester last year, I really enjoyed Storytelling and narrative. I find it fascinating to sit down and talk about films, I'm a bit of a movie buff so I did enjoy breaking them down and even tell a story or two. Honestly my biggest accomplishment last semester was actually getting through to second year and hell, even surviving it knowing me. My goals for this module is to plan out and hopefully make a small film for our group project as its...

Game Idea Research

A collection of different platformers I took inspiration from. I have decided on a game idea from the many I thought up of in last weeks blog post and the idea I have chosen is. A classic platformer, while yes some might say its overdone, I love these kinds of fun and easy to pick up and play games, they are simplistic but charming and fun. There will be 3 mechanics that I have thought about implementing into the game. The game will have a simple story, and charming yet again simple graphics and art style. The key word for this game is simple as I want to make it easy to pick up and play but also be fun and not a chore to play either. The story is about a lone wanderer who has to travel through and discover many places, along his way he has to traverse dangerous perils and collect some artefacts and defeat a villain who, if not stopped could be dangerous. 1. The health bar and a checkpoint system:  The first and most obvious mechanic in games will be the player's health ...

Alpha build of game

For this week, I had to continue doing work on my alpha build of the game. Work is going along well, the character is moving and the controls are working well and the levels final design is complete, all that needs to be done is to add a 3rd person camera, skybox, textures and some gems to collect. Here is a screenshot of the game so far and the character model all the textures need to be added to add more life but other than that, Im happy with it so far.