For this weeks Unity tutorials, I had to watch two videos. The first video was learning how to add a dynamic HUD in unity. The video's length was just over 20 minutes and the tutorial proved useful. It showed how to look at an object and pick it up, using extra cursors and working on the game's script helps achieve this, using Microsoft Visual studios and programming it using code. The code will help implement the feature of picking up the gem in the game and the sound is triggered as this is done.
In this next tutorial, I learned how to add more environment to a project and creating a weapon with animation as well. Firstly I downloaded an asset which was a fence and then added it into unity by dragging and dropping it in, changing the size and making it look good within the engine. Then a box collider is added to the fence. Then a texture is added to the fence to make it look better within the game. Now I have to add the weapon, an axe to be specific. I downloaded it and it is in the assets folder. Then I add the axe to the first person controller, I have to resize it to make it in scale. I move the axe around to try and make it sit more naturally when used by the player in the first person. After that, I learned how to add a swinging animation for the axe when it is used in the game.
In this next tutorial, I learned how to add more environment to a project and creating a weapon with animation as well. Firstly I downloaded an asset which was a fence and then added it into unity by dragging and dropping it in, changing the size and making it look good within the engine. Then a box collider is added to the fence. Then a texture is added to the fence to make it look better within the game. Now I have to add the weapon, an axe to be specific. I downloaded it and it is in the assets folder. Then I add the axe to the first person controller, I have to resize it to make it in scale. I move the axe around to try and make it sit more naturally when used by the player in the first person. After that, I learned how to add a swinging animation for the axe when it is used in the game.
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