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Showing posts with the label Feedback

MD2 Beta

This week is about the beta for our game and the state it is in and also what worked and what didn't. This week we had to present our games, talk about what they do and show them off to our peers. Then we'd receive feedback for the games and any criticism we'd need going forward to make improvements, both from our lecturer and peers. The presentation was fine, we had some elements locked down and were fine but we could've showcase more of the game and had more in it in some area. I was involved in asset management, I had to collect interior assets for some of the interior sections of the game like the GPO, offices, and a hospital. I collected these through unity asset store and find mostly free assets as we don't really have a substantial budget, although I did find one asset that needed pay. This is an easier process for us as we don't have the skills or manpower to make our own assets but if we needed to more people will need to help there. By the nex...

Feedback Stratedgies

Image source For this blog, I had to read up on 2 articles about feedback. They were informative and insightful and are a good read. I would recommend them as they are helpful and the information they provide will be useful for future use, especially in college work etc. The first article I read through was,  Five Reasons To Stop Saying "Good Job" . The article lists 5 detailed points in no particular order, about why you should stop saying "good job" and in the long run actually give detailed and well thought out critiques. The five points are: 1: Manipulating Children: This means saying "good job" when unnecessary and is known as "sugar-coated control". In parenting it just makes the child comply and is a short-term fix, instead of talking to them and trying to reason with them, which does apply to other situations like workspaces and schools etc 2: Creating Praise Junkies:  This is another interesting point while praising someon...

Feedback Thoughts

I have read two rather interesting articles for this blog, they all relate to feedback and learning about it, these articles deal with negativity and self doubt.  The first one I read was,  Seven ways to crush self-doubt in creative work.  This article is rather useful and informative, as it should be. It goes through different things that people feel when it comes to self doubt and it explains how to deal with them and what they are about. For instance, it makes the point to not compare yourself to others, it creates unnecessary competition and is just an issue you'll create yourself, you will lose a sense of community with others in your field It also means you over work yourself to become "perfect". That article goes through other points like, being vulnerable to a trusted community, embracing a growth mindset as it helps you see mistakes and grow from the. Another point thats good is try and be experimental with your work and setting goals within reason and in...