Skip to main content

MD2 Beta

This week is about the beta for our game and the state it is in and also what worked and what didn't. This week we had to present our games, talk about what they do and show them off to our peers. Then we'd receive feedback for the games and any criticism we'd need going forward to make improvements, both from our lecturer and peers.


The presentation was fine, we had some elements locked down and were fine but we could've showcase more of the game and had more in it in some area. I was involved in asset management, I had to collect interior assets for some of the interior sections of the game like the GPO, offices, and a hospital. I collected these through unity asset store and find mostly free assets as we don't really have a substantial budget, although I did find one asset that needed pay. This is an easier process for us as we don't have the skills or manpower to make our own assets but if we needed to more people will need to help there.

By the next blog, I hope to have more info for it and more work and possibly the game will be functional and more work is done.



Comments

Popular posts from this blog

Introduction by Nate

Hello, I'm Nathan, a second-year student at ITB. I'm 20 years old and from Cavan. This blog post is about me and hobbies, aspirations etc. If you're reading this, then I'm surprised you want to go through such torture. First of all, I really enjoyed CDM year 1. It was a great experience and felt it was fun and got to meet great people and do interesting things. I still can't get over the fact I'm in college or I even made it to the second year. Thought I would've had a mental breakdown at this point When doing the semester last year, I really enjoyed Storytelling and narrative. I find it fascinating to sit down and talk about films, I'm a bit of a movie buff so I did enjoy breaking them down and even tell a story or two. Honestly my biggest accomplishment last semester was actually getting through to second year and hell, even surviving it knowing me. My goals for this module is to plan out and hopefully make a small film for our group project as its

Game Vision Statement

Megaman style gameplay link:  Link to image The genre of game I was thinking of doing was a retro style platformer in the same vein as Mario or Mega Man. What I mean by that is the game will be a side-scroller with enemies and possibly bosses at the end, finding collectables and use power-ups. The gameplay will take a healthy mix of Mario and Mega Man. The gameplay will take the style of attacking and powerups and consumables like Mega Man with the simplistic and casual fun Mario provides. It's challenging but not annoying or frustrating to the point of forcing the player to quit.

Final GDD

This blog post is about my final GDD for my game. This will help me plan out my game and know what I need to implement it. Here is the link to my  GDD on Dundoc