After last weeks update on my game, I feel the progress is decent, yet I have felt it has slowed down or stifled a bit, though som progress has been made too. Building the levels is working out fine, using 3-D shapes helps create a unique level but finding a way to make it different all the time can be something to overcome each time. I have found a character model on the asset store that suits the tone and genre of game and enemies as well but trying to make the player model move and have a 3rd person camera is proving challenging too. Overall the game is progressing ok but I still need to work on certain aspects which are important.
For this first tutorial, Its all about improving graphics, simple objects like walls, water and sounds in unity. Firstly we add a sounds effect to unity then we do some coding. This helps with the sound effect just added. After that we work on implementing the sound when the player touches the object, it makes a ding sound. Then we work on creating a brick wall to add more to the world and add textures to the world to make it look better and more natural. In the second tutorial, we learn about implementing UI into the game (user interface) and a cursor into the game, a common part of UI when dealing with games that have a first-person perspective. And we also go through Raycast aswell. We start creating the cursor by going into the game object tab and then UI and then raw image, it creates a canvas amongst other things in the hierarchy. Then the raw image is in the centre of the screen when we play the game, so we need to size it down to something more manageable to b...
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