After last weeks update on my game, I feel the progress is decent, yet I have felt it has slowed down or stifled a bit, though som progress has been made too. Building the levels is working out fine, using 3-D shapes helps create a unique level but finding a way to make it different all the time can be something to overcome each time. I have found a character model on the asset store that suits the tone and genre of game and enemies as well but trying to make the player model move and have a 3rd person camera is proving challenging too. Overall the game is progressing ok but I still need to work on certain aspects which are important.
I am part of the Chris Carneys and James Reynolds team for the game, the game is a 3D experience of 1916 Rising. We are going to recreate Dublin from references. Description of the Game: "You play as Micahel “Foggy” Fogarty, a 16-year-old boy who after witnessing the murder of his father joins the Irish Republican Brotherhood. Foggy travels with his division to Dublin, Easter weekend in 1916 to take part in the Rising and is tasked with passing messages from the GPO to other key locations the IRB and Civilian Army holds." My role in the production of this game is GDA Creator, I work with the writer and team leader to create a GDA to help out other teams and to help the writer sort out the story, names and characters. Here is a video of the GDD: (NOTE: The GDD in the video was created and provided by Chris Carney and James Reynolds to the group, I did not create it nor do I take credit for its creation or the ideas in it)
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