Today I have seen many games from many people, some games only one person working on them while others had over 12 people. There are some notable games I really enjoyed from what I've seen. Firstly there is The Alien twine game, I really liked how it was a simple text based game but what really made it for me was the interesting background images used, the fact you have multiple paths, you can choose your own name and the writing was rather witty and lighthearted. This gave the game a personal experience and also something fun, the customisable name can lead to some funny moments. The fact it was made from scratch really added to it as it shows there was effort and care behind it. There was another twine game based in a coffee shop that was rather fun. Like the alien twine game it has funny and interesting writing that keeps you engaged and the multiple paths add more depth. While its only sexy based, you feel like you're experiencing the events he barista goes through.
This week is about the beta for our game and the state it is in and also what worked and what didn't. This week we had to present our games, talk about what they do and show them off to our peers. Then we'd receive feedback for the games and any criticism we'd need going forward to make improvements, both from our lecturer and peers. The presentation was fine, we had some elements locked down and were fine but we could've showcase more of the game and had more in it in some area. I was involved in asset management, I had to collect interior assets for some of the interior sections of the game like the GPO, offices, and a hospital. I collected these through unity asset store and find mostly free assets as we don't really have a substantial budget, although I did find one asset that needed pay. This is an easier process for us as we don't have the skills or manpower to make our own assets but if we needed to more people will need to help there. By the nex